Reflection on Digital Narrative Games

Depression Quest – This was perhaps one of the most powerful games I have ever played and definitely my favorite in comparison to all other games. The power of this game lies in its ability to deliver a very strong informative message about depression and the daily struggle someone with depression feels; it is also extremely descriptive unlike all other games as it immerses you into the role very cleverly. I do not know if this applies to anyone else that plays this game, but I could relate to the feelings and events which the character experienced because I have been in a similar position. Depression is an issue taken lightly or not even considered especially in a culture like ours, that is why I believe this is a very important game that should be promoted. The only thing that bothered me was the interface of the game which was poorly designed but could easily become better.

A Mother’s Dilemma – This game was also interesting because it introduced one to a dilemma one has not experienced yet; that of parenthood. It was difficult to take a decision because perhaps one was not experienced enough or exposed to these kind of issues that come later in life. My decisions were perhaps a reflection of my experiences today, but when one becomes a parent, this type of experience is incomparable to anything else in life.

Second-Hand Depression – This game attempted to mimic the first game I played but failed to do so. It was not following a story-line like the first game, but was rather a series of scenarios and then analyses your decision whether it was good or bad. Therefore, it was difficult to get intrigued because there was no story to follow, only short snippets of scenarios that were not enough to hook me emotionally and emphatically. The game also limits its audience as they only say that the husband is depressed rather than their significant other, and thus it becomes quickly slightly unrelatable to men. Another issue was the fact that it was very black and white and not gray, which is what the issue of depression, it is difficult to pinpoint the correct thing to say, and the game forces you to pick a specific answer which they believe is correct.

Losing A Parent – This game was also good as it discussed a topic that is sensitive and realistic. The loss of a parent is probably one of the hardest events of anyone’s life, and it is something that terrifies me to think about. But it is simply something we have to face, regardless of how much it hurts or remains with us, life somehow goes on and it is the acceptance of that which is extremely difficult. That is precisely what the game addresses, the process of accepting and sharing without feeling pity towards yourself or thinking that others do feel pity against you. But again, it did lack this extra piece of emotional attachment that hooks the player and immerses them through empathy.

Know Yourself – This was perhaps the game I liked the least because of its poor design. The description of the game is that “it would allow me to know myself better”, yet it does nothing of that sort. The game offers one correct answer, and the rest of the answers are given the exact same feedback which is not diversified to show me “who I am” or even close. There is no single approach to knowing who I am, or one correct life choice that makes my either a good or a bad person like reflected in the game. Personally, I do not feel that the game showed me anything new about me, neither did it really provide with any new outlook towards issues such as the ones presented in the game.

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